Updated to use CurrencyAmmount
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@@ -21,6 +21,9 @@ namespace Fruitomation.Game.Items
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[SerializeField, InspectorReadOnly("Item Type")]
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private ItemType InternalItemType = ItemType.None;
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[SerializeField, InspectorReadOnly("Item Value")]
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private CurrencyAmount InternalItemValue;
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public ItemType CurrentType
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{
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get => InternalItemType;
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@@ -138,8 +141,7 @@ namespace Fruitomation.Game.Items
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if (harvest)
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{
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ItemInfo info = ItemInfoRegistry.Get(CurrentType);
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float money = Random.Range(info.MinMoney, info.MaxMoney);
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MoneyController.Add(money);
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MoneyController.Add(InternalItemValue);
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}
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Destroy(gameObject);
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@@ -71,8 +71,7 @@ namespace Fruitomation.Game.Items
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[SerializeField] private CustomBehaviourType CustomBehaviour;
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public GameObject Prefab;
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public float MinMoney;
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public float MaxMoney;
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public float BaseItemValue;
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public CustomItemBehaviour GetCustomBehaviour()
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{
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@@ -1,4 +1,5 @@
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using PashaBibko.Pacore.Attributes;
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using Fruitomation.Game;
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using UnityEngine;
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namespace Fruitomation.Global
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@@ -7,16 +8,14 @@ namespace Fruitomation.Global
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{
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private static MoneyController Instance;
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[SerializeField, InspectorReadOnly("Game State")] private double InternalCurrentMoney;
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[SerializeField, InspectorReadOnly("Current Money")]
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private CurrencyAmount InternalCurrentMoney = new();
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public static CurrencyAmount Current => Instance.InternalCurrentMoney;
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public static double Current
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public static void Add(CurrencyAmount amount)
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{
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get => Instance.InternalCurrentMoney;
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set => Instance.InternalCurrentMoney = value;
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}
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public static void Add(double amount) => Instance.InternalCurrentMoney += amount;
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private void Awake()
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{
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if (Instance is not null)
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@@ -46,7 +46,7 @@ namespace Fruitomation.UI
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private void Update()
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{
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MoneyText.text = $"Current Money: ${MoneyController.Current:F1}";
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MoneyText.text = $"Current Money: {MoneyController.Current.AsString()}";
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}
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}
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}
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