Updated to use CurrencyAmmount
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@@ -71,8 +71,7 @@ namespace Fruitomation.Game.Items
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[SerializeField] private CustomBehaviourType CustomBehaviour;
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public GameObject Prefab;
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public float MinMoney;
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public float MaxMoney;
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public float BaseItemValue;
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public CustomItemBehaviour GetCustomBehaviour()
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{
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