Added slicer logic
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@@ -21,8 +21,11 @@ namespace Fruitomation.Game.Items
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get => InternalItemType;
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set
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{
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InternalItemType = value;
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OnUpdateItemType();
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if (InternalItemType != value) // Stops unneeded changes
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{
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InternalItemType = value;
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OnUpdateItemType();
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}
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}
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}
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