Made presser open and close
This commit is contained in:
@@ -11,7 +11,7 @@ namespace Fruitomation.Game
|
||||
[SerializeField] private Animator PresserAnimator;
|
||||
[SerializeField] private Collider2D TopCollider;
|
||||
[SerializeField] private Collider2D BottomCollider;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (GameStateController.Is(GameState.Simulation))
|
||||
@@ -33,11 +33,33 @@ namespace Fruitomation.Game
|
||||
}
|
||||
}
|
||||
|
||||
[Preserve, UsedImplicitly] public void OpenTop() => TopCollider.enabled = false;
|
||||
[Preserve, UsedImplicitly] public void CloseTop() => TopCollider.enabled = true;
|
||||
|
||||
[Preserve, UsedImplicitly] public void OpenBottom() => BottomCollider.enabled = false;
|
||||
[Preserve, UsedImplicitly] public void CloseBottom() => BottomCollider.enabled = true;
|
||||
[Preserve, UsedImplicitly]
|
||||
public void OpenTop()
|
||||
{
|
||||
Debug.Log(nameof(OpenTop));
|
||||
TopCollider.enabled = false;
|
||||
}
|
||||
|
||||
[Preserve, UsedImplicitly]
|
||||
public void CloseTop()
|
||||
{
|
||||
Debug.Log(nameof(CloseTop));
|
||||
TopCollider.enabled = true;
|
||||
}
|
||||
|
||||
[Preserve, UsedImplicitly]
|
||||
public void OpenBottom()
|
||||
{
|
||||
Debug.Log(nameof(OpenBottom));
|
||||
BottomCollider.enabled = false;
|
||||
}
|
||||
|
||||
[Preserve, UsedImplicitly]
|
||||
public void CloseBottom()
|
||||
{
|
||||
Debug.Log(nameof(CloseBottom));
|
||||
BottomCollider.enabled = true;
|
||||
}
|
||||
|
||||
[Preserve, UsedImplicitly] public void Press()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user