Made presser open and close

This commit is contained in:
2026-04-21 22:44:44 +01:00
parent 164b9699d3
commit 289396c0ea
3 changed files with 40 additions and 11 deletions

View File

@@ -11,7 +11,7 @@ namespace Fruitomation.Game
[SerializeField] private Animator PresserAnimator;
[SerializeField] private Collider2D TopCollider;
[SerializeField] private Collider2D BottomCollider;
private void Update()
{
if (GameStateController.Is(GameState.Simulation))
@@ -33,11 +33,33 @@ namespace Fruitomation.Game
}
}
[Preserve, UsedImplicitly] public void OpenTop() => TopCollider.enabled = false;
[Preserve, UsedImplicitly] public void CloseTop() => TopCollider.enabled = true;
[Preserve, UsedImplicitly] public void OpenBottom() => BottomCollider.enabled = false;
[Preserve, UsedImplicitly] public void CloseBottom() => BottomCollider.enabled = true;
[Preserve, UsedImplicitly]
public void OpenTop()
{
Debug.Log(nameof(OpenTop));
TopCollider.enabled = false;
}
[Preserve, UsedImplicitly]
public void CloseTop()
{
Debug.Log(nameof(CloseTop));
TopCollider.enabled = true;
}
[Preserve, UsedImplicitly]
public void OpenBottom()
{
Debug.Log(nameof(OpenBottom));
BottomCollider.enabled = false;
}
[Preserve, UsedImplicitly]
public void CloseBottom()
{
Debug.Log(nameof(CloseBottom));
BottomCollider.enabled = true;
}
[Preserve, UsedImplicitly] public void Press()
{