Added saving of buildings
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23
Assets/Scripts/Game/Buildings/BuildingRegistry.cs
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23
Assets/Scripts/Game/Buildings/BuildingRegistry.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Fruitomation.Game
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{
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[CreateAssetMenu] public class BuildingRegistry : ScriptableObject
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{
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[System.Serializable] public class BuildingInfo
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{
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public string Name;
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public GameObject Prefab;
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}
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[SerializeField] private List<BuildingInfo> Buildings;
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public BuildingInfo[] GetBuildings() => Buildings.ToArray();
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public GameObject GetBuildingOf(string building)
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{
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return (from info in Buildings where info.Name == building select info.Prefab).FirstOrDefault();
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}
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}
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}
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