Updated fruit spawner

This commit is contained in:
2026-04-18 12:18:20 +01:00
parent 256ab65060
commit 1908024332
2 changed files with 4 additions and 9 deletions

View File

@@ -26,15 +26,14 @@ namespace Fruitomation.Game
[SerializeField] private GameObject PitayaPrefab;
[SerializeField] private GameObject KiwiPrefab;
[SerializeField] private GameObject BuddhasHandPrefab;
[Header("Read only")]
[SerializeField, InspectorReadOnly] private List<FruitBehaviour> ActiveFruits;
private float TimeUntilNextSpawn;
private int CurrentItemCount => FruitSpawnParent.childCount;
private void Update()
{
if (ActiveFruits.Count <= MaxSpawned && GameStateController.Is(GameState.Simulation))
if (CurrentItemCount <= MaxSpawned && GameStateController.Is(GameState.Simulation))
{
TimeUntilNextSpawn -= Time.deltaTime;
@@ -77,10 +76,7 @@ namespace Fruitomation.Game
FruitBehaviour behaviour = go.GetComponent<FruitBehaviour>();
Debug.Assert(behaviour is not null, "Could not find FruitBehaviour");
ActiveFruits.Add(behaviour);
behaviour.InitBehaviour(GameCanvas);
}
public void RemoveFruit(FruitBehaviour fruit) => ActiveFruits.Remove(fruit);
}
}